The natural order of the game is as follows: Each creature in the game starts with 2 counters, 2 mana, and an activated ability. There are no other rules (outside of the rules for when things happen to the player or their opponent during certain parts of the game) that apply to Magic during this time other than the normal rules for how creatures and abilities interact (but see below).
In other words, when it comes to playing Magic, the main point is to get your opponent countered. This may require a lot of strategy and is not fun, but it is not cheating. That being said, there are some things to keep in mind.
There is not one right way to play Magic that will get you countered. Sometimes it is best to wait until things turn bad, but when it comes to doing something that you know will help your team, you should definitely be playing Magic, even if you get your opponent countered. A good example of a time when a guy is just playing to get his opponent countered would be after the opponent’s mana has been tapped out, allowing them to get a creature into play and activate their ability again for some more mana. However, if the opponent doesn’t have a thing, such as a creature that gives them another mana, then there is nothing they can do to stop it, except potentially wait until they have mana (which is not a very good thing), and then they can play the creature again. This doesn’t give the opponent anything they can play to counter you in response to that situation, so they are just guessing which they are likely to counter at any given moment.
That doesn’t mean you shouldn’t get the player countered to the point where he is unable to counter your thing. In this situation it may be better if you try to kill the guy on your team, and maybe even win the game if you do it before they are completely counteracted. When your teammate is still able to counter you, that means it is pretty much game over for they. The player should wait and hope that it works out for himself or whatever.
Also, be aware that most times you are going to get your opponent’s creature into play. If you are taking a different path, it may be a lot harder. If you get into a situation where you get your opponent a creature, think about what you can do if they are able to kill it. For example, you may want to just bounce the creature. This is more of an issue when you can
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