How does levitation magic trick work? – How To Do Magic Tricks For Kids Easy Steps

How does levitation magic trick work? – How To Do Magic Tricks For Kids Easy Steps

A levitate spell is created using several spells. You can create one spell at a time with one action and the remaining spells you create consume your total spell slots. To cast the levitate spell you must take 1d20 minutes to cast. If you create three or more levitate spells, you can cast up to your caster level for the spell each day. You cannot make that many levitate spells and have more than four active at any given time. When you cast a levitate spell, you may choose a point you can see within 120 ft. of you to become levitate. If you do so, all creatures within 30 feet of that point and moving toward you must make a Dexterity saving throw. A creature takes 6d6 force damage if it fail the saving throw. A creature in the levitate spell’s space or in the air it has magically levitated, and anyone on the levitate spell’s collision plane must make a Strength saving throw. The DC to take the damage is equal to 8 + your Constitution modifier + your Dexterity modifier. If you fall more than 5 ft, you take half damage. You can use a bonus action and one of your remaining spell slots to make the saving throw. You can use this feature 3 times, regaining all expended spell slots when you finish a long rest.

Once you have cast a levitate spell, you are considered to have cast it. You may choose to not use this feature, but to remain aware of when someone attempts to levitate you, if you choose to do this.

Lucky: Your magic is so impressive that you have the privilege of being blessed by a spirit of luck. Each time you cast a levitate spell or when you make a saving throw against an effect that allows a saving throw, the DC increases by 2.

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Magic: A magi can cast a spell that can’t be used twice and has one use. If the spell requires concentration to cast, the magus may only have one target during the casting of the spell. You may use two spells from your class’s spell list in one action.

Odd: Most magi have a knack for magic. When you cast a levitate spell, roll 3d6 and the higher (lesson 1 or 2) or (more) the better result. On the roll of 5 you become levitate, no matter what level of spellcasting you are. You must be incapacitated until you can cast another spell that allows only one target to be

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