No, the Federal Government currently does not grant grants to research organizations. The Federal government does not issue or sell tax deductible Federal Grants to independent academic or research entities.
Is there a federal tax deduction to help pay for research and operations in the NCJ?
Is the NCJ funded by federal, state or local government?
No, all funds used to fund the NCJ are from the private sector, including donors.
Does the NCJ receive funding from other sources?
No, the NCJ does not receive grant funding from any organizations.
Do I receive anything from the University of North Carolina?
Not officially, no.
What does the University of North Carolina do with the money?
None of the funds collected by the University of North Carolina is used to provide support for the NCJ or its operations. The funds are used for academic research and education initiatives of our students and staff.
Welcome to our weekly series where we spotlight a few developers on our current and recent projects.
Over the past month, you may have heard us speak to and hear opinions about the recent improvements to Unreal Engine 4. We also provided an update on our development plans and future plans. I’ll cover both points this time around but first let’s take a step back, to understand what went down last time.
In January, we announced our latest game, “Boomerang”. This is a physics based adventure game in which the player must guide the character to avoid falling objects. We are very proud of this game and the team is very excited about its development. However, the challenges we have to overcome make this project stand alone and separate the Boomerang experience from our earlier projects.
I love Unreal Engine. When I started working at Techland over 5 years ago, I knew we couldn’t do anything without it. I had to prove myself as a developer and to prove Techland was the best place to work for me. Now, Techland has been through five releases of UE4 and the time was right to make changes and improve the engine. At the same time, I knew that we needed to bring the best of our community as well. I’ve worked with the Unreal community for a long time now and they really like the game we are creating and I’d like to take full advantage of that.
A lot of what we are trying to do in BOMCUBE takes inspiration from Unreal Engine
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