How do you move your hips like a belly dancer? – Belly Dance Drawing

How do you move your hips like a belly dancer? – Belly Dance Drawing

The best advice I can give you…

Don’t lean on your body at the top of the stretch. You will not need to do any more or more stretches in this post, and it will have the same effect on your technique.

Instead of leaning on your body at the top of this stretch, just keep your back flat on the floor and slowly move your hips into the stretch at the top. I know many say that their body is too big for this stretch so don’t worry about that but the way I do it gives me the best results.

If you’re a regular commenter here at Dorkly, maybe you see yourself as an expert on the Internet. You’re right. After all, the Internet is a giant, chaotic cesspool that only people with some degree of control over their brains can really control. And who better, perhaps, to learn how to control your own emotions than people who like playing Angry Birds (I’ve got the game)?

But I’m not. I do love Angry Birds. But I’m not interested in the rules of the game—which is why, when I was recently asked if I could make a series of blog posts about my favorite game, I made me a list of rules. The posts weren’t necessarily any more insightful than those I already posted (because, after all, I don’t understand Angry Birds), but they were helpful and fun.


A few years ago, a game I made (The Farm) became a Kickstarter sensation. For this game, I used Google Earth imagery to provide terrain and landscape shapes that players could build things from in order to grow trees, grow crops, and eventually, harvest crops. While some of the game mechanics seemed familiar, I had no idea how those rules would manifest themselves. I didn’t know how those resources would be combined, how those people’s movements could impact one another’s, or how it’d even make sense to build a farm at the outset of a game in the first place.

One game that didn’t involve my new rules is the old game of Minesweeper. Mine Sweeper was originally developed for the BBC Radiophonic Workshop. The Radiophonic Workshop’s chief engineer, John Glynn, and MineSweeper creator, Jack Daley, used the original text to create a simple gameplay system with which the two could discuss the game’s mechanics and create new rules. Mine Sweeper took off and soon became a pop culture phenomenon.

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